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INI File  |  2004-03-25  |  6.1 KB  |  249 lines

  1. [DefaultPlayer]
  2. Name=Player
  3. team=255
  4. Class=PXPawns.PXPlayerPawn
  5.  
  6. [Engine.Input]
  7. Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
  8. Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
  9. Aliases[2]=(Command="Axis aBaseY  Speed=+1200.0",Alias=MoveForward)
  10. Aliases[3]=(Command="Axis aBaseY  Speed=-1200.0",Alias=MoveBackward)
  11. Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
  12. Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias=TurnRight)
  13. Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
  14. Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
  15. Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump)
  16. Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias=Duck)
  17. Aliases[10]=(Command="Button bLook",Alias=Look)
  18. Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
  19. Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
  20. Aliases[13]=(Command="NextItem",Alias=InventoryNext)
  21. Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
  22. Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
  23. Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
  24. Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
  25. Aliases[18]=(Command="Button bRun",Alias=Walking)
  26. Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
  27. Aliases[20]=(Command="",Alias=None)
  28. Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
  29. Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
  30. Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
  31. Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
  32. Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
  33. Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
  34. Aliases[27]=(Command="",Alias=None)
  35. Aliases[28]=(Command="",Alias=None)
  36. Aliases[29]=(Command="",Alias=None)
  37. Aliases[30]=(Command="",Alias=None)
  38. Aliases[31]=(Command="",Alias=None)
  39. Aliases[32]=(Command="",Alias=None)
  40. Aliases[33]=(Command="",Alias=None)
  41. Aliases[34]=(Command="",Alias=None)
  42. Aliases[35]=(Command="",Alias=None)
  43. Aliases[36]=(Command="",Alias=None)
  44. Aliases[37]=(Command="",Alias=None)
  45. Aliases[38]=(Command="",Alias=None)
  46. Aliases[39]=(Command="",Alias=None)
  47. LeftMouse=Fire
  48. RightMouse=AltFire
  49. MiddleMouse=Zoom
  50. Tab=Type
  51. Enter=Use
  52. Shift=Walking
  53. Ctrl=Jump
  54. Alt=Fire
  55. Pause=Pause
  56. CapsLock=LookToggle
  57. Escape=OpenMiniMenu
  58. Space=Jump
  59. PageDown=LookDown
  60. End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
  61. Left=StrafeLeft
  62. Up=MoveForward
  63. Right=StrafeRight
  64. Down=MoveBackward
  65. Insert=AutomapIn
  66. Delete=AutomapOut
  67. 0=SwitchWeapon 10
  68. 1=SwitchWeapon 1
  69. 2=SwitchWeapon 2
  70. 3=SwitchWeapon 3
  71. 4=SwitchWeapon 4
  72. 5=SwitchWeapon 5
  73. 6=SwitchWeapon 6
  74. 7=SwitchWeapon 7
  75. 8=SwitchWeapon 8
  76. 9=SwitchWeapon 9
  77. C=Duck
  78. G=Grab
  79. L=Taunt wave
  80. M=Look | ACTOR SELECT MATCHINGSTATICMESH
  81. O=TurnToNearest
  82. P=Turn180
  83. S=MoveBackward
  84. T=Talk
  85. Z=Strafe
  86. F1=ShowScores
  87. F2=ShowServerInfo
  88. F3=ShowObjectives
  89. F4=SwitchTeam
  90. F5=ViewTeam
  91. F6=Stat Net
  92. F7=CycleLoadout
  93. F8=writetolog
  94. F9=shot
  95. F10=Gamma +
  96. F11=Brightness +
  97. F12=Contrast +
  98. Equals=GrowHUD
  99. Comma=StrafeLeft
  100. Minus=EndDebugMode
  101. Period=StrafeRight
  102. Slash=NextWeapon
  103. LeftBracket=InventoryPrevious
  104. Backslash=CycleSubMode
  105. RightBracket=InventoryNext
  106. MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
  107. MouseY=Count bYAxis | Axis aMouseY Speed=6.0
  108. MouseW=
  109. None=
  110. Cancel=
  111. Backspace=CycleDebugMode
  112. PageUp=LookUp
  113. home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
  114. Select=
  115. Print=
  116. Execute=
  117. PrintScrn=
  118. Help=
  119. A=StrafeLeft
  120. B=
  121. D=StrafeRight
  122. E=
  123. F=Use
  124. H=Taunt Thrust
  125. i=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
  126. j=Taunt Taunt1
  127. K=Taunt Taunt2
  128. l=Taunt Taunt3
  129. Q=WeaponZoom
  130. R=ForceReload
  131. U=actor update
  132. V=ZTarget
  133. W=MoveForward
  134. X=ShowBeacons
  135. Y=TeamTalk
  136. NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
  137. NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
  138. NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
  139. NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
  140. NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
  141. NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
  142. NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
  143. NumPad7=
  144. NumPad8=
  145. NumPad9=
  146. GreyStar=
  147. Separator=
  148. NumPadPeriod=Duck
  149. GreySlash=
  150. F13=
  151. F14=
  152. F15=
  153. F16=
  154. F17=
  155. F18=
  156. F19=
  157. F20=
  158. F21=
  159. F22=
  160. F23=
  161. F24=
  162. NumLock=
  163. ScrollLock=
  164. LShift=
  165. RShift=
  166. LControl=
  167. RControl=
  168. Semicolon=
  169. Tilde=
  170. SingleQuote=Strafe
  171. Attn=
  172. CrSel=
  173. ExSel=
  174. ErEof=
  175. Play=
  176. Zoom=
  177. NoName=
  178. PA1=
  179. OemClear=
  180. MouseZ=
  181. MouseWheelDown=PrevWeapon
  182. MouseWheelUp=NextWeapon
  183. Joy1=Fire
  184. Joy2=Jump
  185. Joy3=AltFire
  186. Joy4=Duck
  187. Joy5=NextWeapon
  188. Joy6=SwitchWeapon 2
  189. Joy7=ZTarget
  190. Joy8=Fire
  191. Joy9=SwitchWeapon 9
  192. Joy10=SwitchWeapon 0
  193. Joy11=InventoryPrevious
  194. Joy12=InventoryActivate
  195. Joy13=InventoryNext
  196. Joy14=
  197. Joy15=
  198. Joy16=
  199. JoyX=Axis aStrafe Invert=-1 SpeedBase=80.0 DeadZone=0.4
  200. JoyY=Axis aBaseY Invert=-1 SpeedBase=80.0 DeadZone=0.4
  201. JoyZ=Axis aBaseX SpeedBase=80.0 DeadZone=0.4
  202. JoyR=
  203. JoyU=
  204. JoyV=Axis aLookup Invert=-1 SpeedBase=40.0 DeadZone=0.4
  205. JoyPovRight=StrafeRight
  206. JoyPovLeft=StrafeLeft
  207. JoyPovUp=MoveForward
  208. JoyPovDown=MoveBackward
  209.  
  210. [Engine.HUD]
  211. HudMode=0    
  212. Crosshair=0
  213.  
  214. [ProjectX.PXPlayerController]
  215. MissionStatus[0]=1
  216. MissionStatus[1]=0
  217. MissionStatus[2]=0
  218. MissionStatus[3]=0
  219. MissionStatus[4]=0
  220. MissionStatus[5]=0
  221. MissionStatus[6]=0
  222. MissionStatus[7]=0
  223. MissionStatus[8]=0
  224. MissionStatus[9]=0
  225. MissionStatus[10]=0
  226. MissionStatus[11]=0
  227. MissionStatus[12]=0
  228. MissionStatus[13]=0
  229. MissionStatus[14]=0
  230. MissionStatus[15]=0
  231. MissionStatus[16]=0
  232. MissionStatus[17]=0
  233. MissionStatus[18]=0
  234. MissionStatus[19]=0
  235. MissionStatus[20]=0
  236. MissionStatus[21]=0
  237. MissionStatus[22]=0
  238. MissionStatus[23]=0
  239. MissionStatus[24]=0
  240. MissionStatus[25]=0
  241. WeaponStatus[0]=1
  242. WeaponStatus[1]=0
  243. WeaponStatus[2]=0
  244. WeaponStatus[3]=1
  245. WeaponStatus[4]=0
  246. WeaponStatus[5]=0
  247. WeaponStatus[6]=1
  248. WeaponStatus[7]=0
  249. WeaponStatus[8]=0